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All About Composing and Designing Music for Video Games

GameSoundCon features two days of sessions, panel discussions and hands-on workshops from over twenty of the game industry’s leading composers, sound designers and audio directors making it a perfect foray into the fast-growing videogame audio industry.

“The video game industry has been on a steady growth curve for years,” said Brian Schmidt, Executive Director of GameSoundCon. “There are many ways for talented music composers and sound designers to carve out a great living making music and sound for games. GameSoundCon is designed to introduce newcomers to the industry as well as the latest technology, trends, and ideas for seasoned game audio pros.”

GameSoundCon comprises four concurrent session tracks. Game Audio Essentials features presentations and panels on essential topics in game audio, specifically designed for professional composers and sound designers who want to expand into games. Game Audio Pro features talks and roundtables for seasoned game audio professionals, while separate sessions providing Hands-on FMOD Studio training and Hands-on WWise training allow attendees to bring their laptops and receive training on creating interactive music and sound effects using the industry’s leading game audio design tools.

The keynote speaker for the 2015 conference is Chance Thomas. Chance is a well-known fixture in game audio.  He led the movement which brought game music into the Grammy™ awards and helped found the Game Audio Network Guild.  As a composer, he’s scored blockbuster game titles like DOTA 2, James Cameron’s Avatar and Lord of the Rings Online. These scores have been honored with dozens of industry awards and nominations, including 6 times for Music of the Year. Outside of gaming, his music has underscored commercial success and critical acclaim at the highest levels, including an Oscar™, an Emmy™, and billions of dollars in film and TV sales worldwide.  His business interests range across studios, publishing and audio services, successfully supporting a music career spanning more than 30 years.

“GameSoundCon is a portal to the future,” says Thomas. “There are so many opportunities for creativity, inventiveness and career progression composing music for video games and video game sound design.  Great chops, tech savvy and business acumen are the price of admission and GameSoundCon pushes all those buttons.  Attendees are exposed to real-world insights, training, networking and inspiration on all fronts and come away with significantly more value than they entered with.” Thomas is the author of a new university textbook Composing Music For Games: The Art, Technology and Business of Video Game Scoring, published by Focal Press (Oxford).

GameSoundCon 2015 Los Angeles will be held on November 3-4 at the Millennium Biltmore Hotel in Los Angeles, California.

 

 

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Waldo Watts

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